Personal art · selected craft studies
Shape language should hold before detail arrives.
A curated selection of character, creature, environment, blockout, and production work. These studies keep hands-on craft connected to the standards I set for larger art teams.
Environment art + real-time production
From level plan to final material response.
A personal modular environment study developed from 2D flow and playable blockout through asset construction, UV planning, geometry review, lighting, and final frames.






Stylized character
One silhouette, every angle accountable.
A game-ready character study focused on proportion, equipment hierarchy, and a readable silhouette from front, profile, and rear views.
Stylized creature
Verdant Warden: a leaf-armored dragon.
Verdant Warden explores a small dragon whose protection grows rather than being forged. Broad green forms keep the creature approachable, while layered autumn leaves build armor across the shoulders, spine, and tail. Bark-like horns add age without making the silhouette severe. Large plates establish the read, smaller leaves create rhythm, and the pale underside gives the face room to breathe. The views test whether personality, weight, and armor hierarchy remain clear from every angle.
Stylized world study · environmental storytelling
The Last Look: runway rules become elimination rules.
This independent personal study reframes elimination-game tension inside a candy-colored miniature world. Rounded astronaut silhouettes, dressing-room props, a strict runway axis, saturated warm light, and a darker aftermath create contrast between cute surfaces and severe stakes. The environment directs the eye from backstage staging to the focal runway while testing composition, character grouping, and storytelling across wide, high-angle, and ground-level views.






Independent fan-inspired study · not commissioned, licensed, or affiliated with an existing series or rights holder.










