Create a readable Victorian train for social deduction: validate carriage scale before detailed production, organize clue-rich compartments with practical and indirect light, and make baked-lighting review fast enough to sustain creative iteration.
Project premise
Built in Unity for a client-specific custom platform, Victorian Murder Mystery placed players inside a stylized social-deduction experience. One participant was the hidden killer; the others combined environmental clues with observed behavior to identify them. The world therefore needed to support investigation and conversation, not atmosphere alone.
The challenge
Dense period detail could obscure clues and player silhouettes, while the miniature camera made small scale errors immediately visible. Lighting had to create tension and guide attention without flattening the behavioral read. Slow baked-lighting turnaround also limited how often the art team could evaluate a scene.